0.0.3 pushed


0.0.3 update notes

  • Did a major reworking of the movement feel based on feedback received so far. Everything should be considerably more responsive now and the game overall should feel a little bit more fair. It's still a work in progress, but it's a step in the right direction. Additionally, I reduced the collision area on the spikes so now you're able to clip through them slightly before death; again in an effort to increase the "fairness of the game"
  • Placeholder Titlescreen added
  • Placeholder ending screen added
  • logic for start and end of game is now in place
  • Major restructuring of levels to reduce difficulty even further.  Switched floor 29 with 25 based on feedback of level flow.

The level transition bug from level 4->5 is still present in this version; but that's my next issue to tackle.

Files

raisethedead-v0.0.3.zip Play in browser
Jul 26, 2018
raisethedead-v0.0.3.p8 73 kB
Jul 26, 2018

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