0.0.2 update pushed
Raise The Dead » Devlog
0.0.2 update notes
- Added transition mechanics between death and respawn; Won't respawn instantly not and instead will see a message and a prompt to press the X key.
- Added proper timer control to accommodate aforementioned transition. Timer will now pause on death and restart on respawn correctly.
- Additional small UI tweaks
- Tweaked max jump and fall speed to make the game a little easier to react to. Additionally, reduced slideyness slightly.
- Further reduced difficulty of hazards in levels in order to smooth difficulty curve
- Added various fluff to levels
- Reworked level 5 and finished building the environment
- Tweaked level 7
Known bugs -
- Currently when transitioning from level 4 to level 5; you'll take a death no matter what. This is caused by the code I used to check out of bounds collision; I have to think of a way to tweak it to accommodate how my maps are arranged and how I move from level to level.
Files
raisethedead-v0.0.2.p8 70 kB
Jul 25, 2018
raisethedead-v0.0.2.zip Play in browser
Jul 25, 2018
Get Raise The Dead
Raise The Dead
Raise The Dead is a simple screen based pico-8 platformer in which you help a skeleton escape his crypt.
Status | In development |
Author | Tofu Shop |
Genre | Platformer |
Tags | jumping, PICO-8, Pixel Art |
More posts
- Update 0.2!Aug 13, 2018
- Major update pushed - V0.1!Aug 07, 2018
- 0.0.4 pushedAug 01, 2018
- 0.0.3 pushedJul 26, 2018
- Quick cleanupJul 25, 2018
- QuickFixJul 23, 2018
- Small Update PushedJul 23, 2018
Leave a comment
Log in with itch.io to leave a comment.